So before you get frustrated, remember that Maya is just a piece of software…have fun with it! We’re here to help you along the way.Įfficiency in animation is extremely important to me and Autodesk has taken that idea to heart in their latest of release of Maya 2016. In this post, Justin talks about the newest features in Maya 2016 and how you can use these new toolsets to improve your animation performance and sculpting.
Not to mention, he’s also an Animation Mentor alum 🙂 Justin’s creative talent has not only sharpened his animation eye but has also led him to become quite the Maya guru. Transparency/Draw order problems in Viewport 2.This blog post is brought to you by our very own Justin! Justin is our talented curriculum director and a long standing member of the Animation Mentor Crew. Image plane disappears in Viewport 2.0 when holdout object's material is deleted OpenSubdiv Adaptive mode crashes with AMD and Intel GPUs Holdout shadows do not bleed color through Hold-Out objects turn to visible after selecting Show > None and then Show > Polygonsĭepth Peeling and fluids yield wrong display result in Viewport 2.0 Viewport 2.0 should not evaluate any shading nodes for wireframe/hidden objectsĪllow for MPxDrawOverride to be able to have a selection path when Viewport 2.0 selection is enabled The ability to delete shortcuts in the Maya File Browser has been removed as it will delete the original folder insteadįixed potential crash caused by dragging nodes in the Outliner to edge of Outliner Turtle UI organization and usability fixes Incorrect typing of ShaderFX parameters in FBX
#Install mental ray for maya 2016 install#
StingrayPBS node global IBL texture paths can now be read from custom install locations Users would like to see motion blur pass(es) from MPassContext::passSemantics() Maya crashes when rendering with the Maya Hardware 2.0 renderer after closing all viewports Maya Hardware 2.0 renderer renders black if Hypershade is open Opening a scene saved with Hypershade open and minornodes enabled crashes Maya UV Editor within Hypershade: cannot zoom / pan / select after opening some files Unloading a reference to an nCloth with in-scene nConstraints crashes MayaĬannot pan or zoom a docked Render View in the Hypershade after using specific scene Problem displaying history relationship on skinned mesh ScriptCtx -toolCursorType option now works correctlyĭeformable Mesh does not support self-intersecting polygons
#Install mental ray for maya 2016 update#
Mental ray version is out of sync between the output window and the plug-in informationĬreating a mila_light or changing its parameters during an IPR session does not trigger an update When importing an fbx file, normals on skinned meshes are ignored MFnAnim::addKeys no longer crashes when creating curves from APIĮnsure manipulation is correct when some dependencies aren't in the Evaluation Graphįixed crash during evaluation in parallel mode Hierarchies with animated visibility on the parent may be incorrect in Parallel Evaluation SetKeyframe command applies values as expectedĮnsure that ATOM only import attributes with aliases onceĪim constraints applied to cameras can be incorrect in Parallel Evaluation Spotlight manipulator can lock in Parallel EvaluationĪnimated UVs can be incorrect in Parallel Evaluation Standalone Maya can crash when attempting to use hardware accelerated skinning methods Playblast by setting is now respected when playblasting in real-time Human IK controls drawn at incorrect location in Viewport 2.0 This release includes the fix for the ATIL library ZDI security exploit.